Path

Interaction Design: AR & VR

Take this course — FREEGuided training — PAIDFree to read + exercises. For mentoring (workshop / masterclass), switch to the guided format.
Training hub. Two domains, two reference bibles, six progressive courses. A single entry point to develop solid skills in immersive experience design.

Two Domains, One Continuum

Augmented reality (AR) and virtual reality (VR) sit at the two extremes of the Milgram & Kishino continuum (1994) — from the enriched real environment to the entirely virtual environment. Interaction design in both spaces shares common foundations (presence, spatial affordances, multimodal feedback) and challenges specific to each technology.

This hub covers both domains in a complementary way. You can choose a specialty or follow both paths.


Reference Documents (Bibles)

AR Bible — Interaction Design in Augmented Reality

/en/apprendre/design-interaction-ar/bible/ content/cours/design-interaction-ar/BIBLE.en.md

Complete reference: definitions (Azuma 1997), history (1965→2024), principles (affordances, presence, anchoring, comfort), techniques (near/far interaction, UI types), tools (ARKit, ARCore, MRTK, WebXR, A-Frame, AR.js, 8thWall, comparative hardware 2026), case studies, 47-term glossary, sourced bibliography.

VR Bible — Interaction Design in Virtual Reality

/en/apprendre/design-interaction-vr/bible/ content/cours/design-interaction-vr/BIBLE.en.md

Complete reference: definitions (presence vs immersion, Slater & Wilbur 1997), history (Sensorama 1962→Vision Pro 2024), principles (cybersickness, locomotion, avatars), techniques (near/far, hand tracking, VR UI), tools (Unity+XRI, Unreal, WebXR, hardware 2026), case studies, 50-term glossary, sourced bibliography.


The 6 Courses

AR Path — Augmented Reality

LevelSlugDurationPrerequisitesProject
N1 Beginner/en/apprendre/design-interaction-ar/niveau-1/12–15hNone"My first AR object" — smartphone WebAR, A-Frame + AR.js
N2 Intermediate/en/apprendre/design-interaction-ar/niveau-2/16–20hN1 validated"AR cultural mediation" — WebAR, ≥3 testers, documented SUS
N3 Advanced/en/apprendre/design-interaction-ar/niveau-3/20–24hN2 + intermediate JS"Exhibition-level AR experience" — Unity AR Foundation, cloud anchors, ≥5 testers SUS+IPQ

VR Path — Virtual Reality

LevelSlugDurationPrerequisitesProject
N1 Beginner/en/apprendre/design-interaction-vr/niveau-1/12–15hNone"My first VR space" — WebXR, A-Frame, desktop browser
N2 Intermediate/en/apprendre/design-interaction-vr/niveau-2/16–20hN1 validated"VR cultural mediation" — 2 zones, SUS ≥3 testers
N3 Advanced/en/apprendre/design-interaction-vr/niveau-3/20–24hN2 + intermediate JS"Exhibition-level VR experience" — Unity XRI, SUS+IPQ ≥5 testers, operator README

"Discovering XR" path (beginner, no prerequisites)

AR N1VR N1 Total duration: 24–30h Ideal for: design, art, communication students; curious people without technical experience. Outcome: two functional WebXR prototypes (AR on smartphone, VR in desktop browser).

"Interactive XR designer" path (intermediate)

AR N1 → AR N2 → VR N2 Total duration: 44–55h Ideal for: interactive design / UX students; creative professionals looking to integrate XR into their practice. Outcome: two tested mediation experiences with real users, SUS mastery, spatial UI and sound design.

"Creative XR developer" path (advanced)

AR N1 → AR N2 → AR N3 or VR N1 → VR N2 → VR N3 Total duration: 48–59h per path Ideal for: creative developers, digital artists seeking to produce exhibition-level works. Outcome: exhibition-tested experience with IPQ, operator README, production readiness.

"Architect of immersive spaces" path (complete)

AR N1 → VR N1 → AR N2 → VR N2 → AR N3 → VR N3 Total duration: 96–118h Ideal for: creative studios, R&D teams, design schools looking to train complete profiles. Outcome: complete AR+VR portfolio, mastery of both technologies, advanced research protocols.


Custom Workshops

These courses are available as intensive workshops (1–2 days) for:

Workshops include: condensed theory + guided practical labs + project support. Languages: French, English, Arabic.

Book a 30-min call — free

Custom training

Intensive workshop (1–2 days) for schools, studios, museums — condensed theory, guided labs, project mentoring.

Book a 30-min call (free) →