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Game Art

Game Art & Subversion: DERB.EXE Explained

By Kamel Ghabte · kamelghabte.me

Video games as artistic medium

Game art subverts the codes of video games to produce experiences that aim for neither score, nor competition, nor addiction. Gameplay becomes a language — like painting, video, or installation. Interaction isn’t entertainment: it’s the core of the work.

DERB.EXE belongs to this tradition: a physical arcade cabinet, two cooperative players, and a result that isn’t a high score — but a unique algorithmic Berber carpet.

The concept

“Derb” means a narrow lane in a Moroccan medina — intimate, shared, communal. The “.EXE” extension refers to an executable program. DERB.EXE: a program that executes heritage.

The two players don’t compete. They cooperate to compose a textile pattern using Amazigh geometric forms: lozenges, chevrons, crosses, zigzags. Each game produces a unique carpet, faithful to the traditional geometric rules.

No game over. The experience is generative: you don’t win — you create.

Why a physical arcade cabinet

The arcade cabinet is a culturally loaded object. It evokes the game rooms of the 80s-90s, a social space for collective play. Choosing this format over a mobile app or touchscreen is a deliberate act:

Physical presence. The player stands, bodily engaged. Physical controls (joystick, buttons) create a tactile relationship with the work.

Social space. The cabinet attracts a crowd around it. Spectators watch, comment, wait their turn. The experience extends beyond the two active players.

Self-contained object. No need for the visitor’s smartphone. No WiFi, no account, no download. The cabinet exists independently.

The patterns: an ancestral algorithm

Berber carpet patterns aren’t decorative — they encode narratives, territories, identities. Each form carries meaning: the lozenge (femininity, protection), the chevron (water, movement), the cross (orientation, cardinal directions), the zigzag (serpent, danger, boundary).

DERB.EXE respects these composition rules. The algorithmic generator doesn’t produce random combinations: it follows traditional constraints of adjacency, symmetry, and signification. The result is always “correct” in the heritage sense — but always unique.

Part of the ZELLIGE ARTCADE universe

DERB.EXE belongs to the ZELLIGE ARTCADE ecosystem — a platform of playable heritage experiences around Moroccan and Mediterranean patrimony. Where ZELLIGE ARTCADE works on smartphones (WebSocket, QR code, remote multiplayer), DERB.EXE anchors the experience in a dedicated physical object.

The two approaches are complementary: mobile for accessibility and broad distribution, the cabinet for presence and spatial anchoring.

For programmers and institutions

Fully autonomous operation. No WiFi needed. Mounting: 2-3 hours.

Pricing: project-based quote.

Looking for a playable device for your event? [email protected]

Host or discover this work?

Let’s talk about hosting or touring.

For institutions →Contact