Why Without an App?

Downloading an application to experience an AR installation is a major adoption barrier. WebAR solves this: everything happens in the browser.

WebAR Technologies

WebXR Device API: the web standard for AR/VR in the browser. Good Chrome Android support; iOS Safari remains limited.

AR.js: open source, marker-based AR in the browser. Very lightweight, works on almost all mobiles.

8th Wall / Zappar: cloud platforms with advanced WebAR (surface tracking, image recognition, markerless) — paid model but reliable on both iOS and Android.

Three.js + WebXR: richer experiences combining 3D rendering with WebXR.

Known Limits

Concrete Use Cases

Getting Started

1. Use AR.js (free, open source)

2. Create a simple marker

3. Prepare a lightweight GLTF 3D object

4. Host on HTTPS (required for camera access)

5. Test on Android Chrome first

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