FRENAR
N°25 · three.js · VR UI

VR Diegetic UI

The interface as a physical object in virtual space. Controls attached to your virtual hand, panels floating in the scene — UI that belongs to the world, not on top of it.

Your turn

Which UI element placement (wrist, palm, floating panel) feels most natural for a 10-minute task? When does diegetic UI break immersion rather than enhance it?

Build VR interfaces that inhabit the virtual world

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