FRENAR
N°17 · three.js · Spatial UI

Diegetic Scene

All UI elements live in 3D space. Buttons, labels and controls are objects in the world — no HUD overlay, pure spatial storytelling.

Your turn

Which UI element feels most natural to interact with in 3D space? What happens to cognitive load when all controls are spatial vs overlaid? Design a rule for when diegetic UI makes sense.

Design interfaces that inhabit space — join the workshop

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