FRENAR
N°20 · three.js · Depth Sorting

3D Occlusion

Correct depth sorting — objects hide each other naturally. Disable it and see how the scene collapses into visual chaos.

Your turn

What goes visually wrong when depth sorting is disabled? Can you find a viewing angle where incorrect sorting is least noticeable? Why is correct occlusion essential for believable AR?

Correct occlusion — the key to believable AR scenes

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